How to add a blink effect for VR camera?

Just like in the movie ,when in first person view, our main role got bombed and the screen is like an eye that’s blinking, simulating the wounded eyes, most part of the screen is black. I know it needs a mask to do in flat videos for Pr or something like that, but how about in UE VR mode, is there a way to create that effect?

You could add an animated widget in world space with turned off shadow casting and put it in front of the camera.

You could probably do this through a procedural texture with a radial gradient that would need to be scaled dynamically to shut the eyes, or just use a sequence of textures (though they may pixelate the higher the resolution goes)

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Hey thanks for your reply, I’ve chose to use camera fade (and fade back) to accomplish this, cause it feels a little weird to put a plate in front of my camera, also we don’t have a staff to work on the texture.

Anyway ,it works fine by us~

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