Greetings, I’m aware that the shader compilation was improved in UE 5.2 (to reduce stutters). Which was adressed by introducing the async shader compilation system. However I know it has to be activated manually.
(im talking about shader compiltation that happens in the game, not in editor shader load improvement)
Reference-> Unreal Engine 5.2 - Next-Gen Evolves - New Features + Tech Tested - And A 'Cure' For Stutter? - YouTube (not on by default)
Also would like to know if skip draw/pso cache works fully with Metal (Apple devices)
What needs to be changed be in a config/ini file/build file to activate the feature ?