I want to know how to achive a realistic wet Material raindrop flow on objects like glass or walls. What Kind of technique do I need to create dynamic Rain Drops like in P.T. (Windows raindrops fall) or the currently offer “advanced Glas” in the store?
Which maps should I make and which Information should they have …
Sorry for my bad english…I hope someone can help me and tell me some tipps.
Best unreal regards