Hello all! I am trying to figure out if it’s possible, and how exactly to get my objects and foliage actors to perform an animation like this. I’ve gotten as far as setting up a material function that handles a near/far function inside it that I can sort of use as a gradient to control the falloff of the effect, here’s a look at that network. My line of thinking is that I can use this value somehow to isolate the Z offset of the materials WPO attribute, and have it sort of drop into place as I animate an object from far to near. The thing I’m confused by at the moment with that, is how to drive it using a specific object rather than a camera, any help on that would be greatly appreciated as well.
The problem is, anything you do in the material will apply to all instances.
You might be able to get around that with ‘per instance custom data’
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Awesome, thank you for the link, I’ll give it a view here.