Hi,
Is it possible to get such a renderer in unreal?
I think it is somewhat shadeless, but still has nuances based on the light hitting the surface. Is it a matcap?
Also it has hard shadows and curvature highlights.
Hi,
Is it possible to get such a renderer in unreal?
I think it is somewhat shadeless, but still has nuances based on the light hitting the surface. Is it a matcap?
Also it has hard shadows and curvature highlights.