How to achieve smooth transition between Relfection Captures?

Working on a VR project. Whenever a reflective object is moved from the influence radius of one reflection capture to another, there’s a noticeable “cut” to the new capture. Anyone know how to blend these seamlessly? Thanks!

Check out the section on blending multiple probes.

I’m assuming that because this is a VR project, you are most likely using the forward renderer. It’s set up by default to just snap to the nearest capture, projected infinitely far away.

By default, only the nearest reflection capture will be applied without parallax correction unless the material opts-in to High Quality Reflections (Docs)

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High Quality Reflections is not found in UE 5.4 for me… I am also making a VR game.

I just checked in 5.5 and the setting is definitely still there, most likely you are looking in the wrong place. It’s in the material properties, see the documentation page I linked