The tunnels are completely dark. Torches on the walls can be lit or extinguished and the player carries a light.
There is no Directional light, fog, or skylight in the scene. Adding these bleeds through the meshes.
I have a spotlight shining down through the opening now, but this can’t be seen by the player. It illuminates the floor mesh underneath and the player model.
I would like something approximating the shaft of sunlight that one would expect from an opening to the exterior and the circle of light/sky above.
Thanks in advance for all suggestions!