Hi everyone,
I’m new to UE and this is my first post here, I hope I’m not making any mistake. Thanks for your patience.
I would like to place a moon or planet in the sky. I started by doing it like I did in other tools, i.e. create a big sphere and make it really big (around 20 million UE units) and put it really far.
The problem is the indirect lighting in its dark side, which I can’t seem to avoid unless I make the sky light zero (which of course I don’t want to do because it ruins the look of the rest of the scene).
A moon or planet shouldn’t have any light in the dark side, so I want to cancel it completely. In my usual application (e-on’s Vue) that’s just one checkbox in the material (“ignore indirect lighting”).
In UE, I tried fiddling with the material, tweaking a lightmass volume specifically for the moon, I tried a post process volume just around the planet and changing its settings, etc. Whatever I do, I can’t get rid of the indirect lighting. Can someone please help? Thanks a lot!