Please be aware however that this is still an experimental setting from Microsoft and may have issues or may not actually be fully deterministic, and we are at the whims of the compiler that is being used to compile and link. Also enabling this mode will cause the code gen pass in MSVC to become single threaded, so your compile times will most likely increase depending on code complexity.
I’ll note as well that we have had this enabled for Shipping configurations (generally for only game applications) for a few years with no ill effects, but the reason we never enabled it for all configurations is due to the code gen being single threaded and slowing down compiles too much especially for local developer builds and the trade off was too severe to use it as a default.