Working on something new which is to achieve a swirl looking effect on the face of a simple plane mesh. The effect can be seen using the below material setup and making sure the preview sphere is used.
It can be seen if you rotate the preview sphere so that you can see a point where everything radiates from. The problem i’m running into is that I want this effect to happen on a flat plane mesh or just one side of a cube mesh. As you can see below, this is what the material looks like if previewed with anything but a sphere.
The effect is gone! I only see a bunch of vertical lines which is not what I want. How to solve this problem? I need help from the rendering gods I swear