How to Achieve a Flat Lighting look?

Hi I’m new to unreal and I want to get a stylized look that doesn’t show any shadows or lighting on the models, I plan on painting the shadows into the textures. It’s possible to get this look in Maya and Zbrush, can it be done in unreal? I’ve attached some examples of how this looks:



Hmm, set the Shading model of all materials (inside the material editor) to unlit and feed the color to the emmissive slot. :slight_smile:

Try using an unlit material.

Thanks very much!