In this GDC talk about Below’s Art they talk about an interesting technique that consists of skewing the characters in a way that the entire body is visible, even if the camera is looking at them from a top view.
I’m wondering how I should achieve a similar result with Unreal. Should I rotate the character? or is there a way to work with the camera and fake perspective? I’ve seen some plugins are doing similar stuff for ARchViz… I’m wondering at which level those plugin work, how can they modify what camera is rendering?!