Hello Everybody…I hope that all is well with you all.
I am in such a Great Mood, I thought I would jump on and ask a few questions…
My first questions is this:
How did they create the look of “Borderlands 2”? I know that they used the Unreal Engine in the game, but I am really wondering how they achieved that “toon Like shader look”?
The game was so fun to play, I just wondered how they figured how to get things to move so fast? Like when I was playing off-line, the AI itself just seem to be flawless.
Can you achieve “AI” with Blueprints or do you have to code c ++ to actually get that to work that well?
I have been playing around with Blueprints and I really like them! I think it’s a Great Idea and I can see how it speeds up “workflow”…