I want to make C++ class inheiriting from AWheeledVehiclePawn,
If that is imporant I’m trying to use ChaosVehicles
AWhelledVehiclePawn creates for you by default SkeletalMesh, which I can acess and edit in code by using GetMesh() then adding a arrow operator but I cannot acess the VehicleMovementComponent.
Neither of public methods (I also don’t understand where there are two of them as both just return VehicleMovementComponent)
GetVehicleMovement() or GetVehicleMovementComponent() work and addind an arrow operator intelisence will tell me that: pointer to incomplete class type UChaosVehicleMovementComponent is not allowed.
How to acess the UChaosVehicleMovementComponent and edit its parametares in C++?
The engine plugin file from which I get those methods is “WheeledVehiclePawn.h”