I want to recreate this portal rendering in Unreal:
They made use of the stencil buffer to achieve the visuals.
I got a working C++ code which shows the concept with OpenGL:
https://www.youtube.com/watch?v=_59h0I7LEy0 (in the description)
I studied and debugged the code to understand what’s happening.
Now I have to translate it into Unreal, but I don’t know where to start, since the Renderer in Unreal is really complex.
Example of what I want to achieve:
Video Example: https://www.youtube.com/watch?v=Of3JcoWrMZs (done in Unreal by GalaxyMan2015)
Please help me.
All the best