How to access a struct in blueprint from C++

I want to change a project to c++,but there is a problem,how can I access the struct define in blueprint from c++.

You can’t, you can redefine the struct in c++ then change the bp refs over to the one made in C++

Fine,thank you for your replay.

Actually there is a way to access BP struct variable via reflection system, everything oyu see in Blueprint can be done in C++, because blueprint is programmed in C++. But it’s more practical declaring structures in C++

Use UStruct.
Here the link How_To_Make_UStruct

Start by enumerating the properties:

UClass* MyBpClass = this->GetClass();
FProperty* MyPropertyLink = MyBpClass->PropertyLink;
while (MyPropertyLink)
{
    FString MyPropCppName       = MyPropertyLink->GetNameCPP();
    FString MyPropCppTypeName   = MyPropertyLink->GetCPPType();
    UE_LOG(Log, Log, TEXT("Label [%s] Type [%s] ..."), *MyPropCppName, *MyPropCppTypeName);
    FString Name = MyPropertyLink->GetName();
    MyPropertyLink = MyPropertyLink->PropertyLinkNext;
}