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How to access a not fully broken cluster in a geometry collection? (C++)
Development
Programming & Scripting
CPP
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question
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unreal-engine
playwithmewerder
(Exp)
September 3, 2024, 10:06am
1
Screenshot 2024-09-02 183257
1134×792 19.5 KB
Lets say i want to set acceleration to that part. Line trace returns None bone. Index returns invalid int.
playwithmewerder
(Exp)
September 4, 2024, 11:30am
2
Collection->GetPhysicsProxy()->GetParticles()[index]->Parent()