I have a custom control rig class and I want to expose a variable in it to the Anim Graph, I tried this:
#include "ControlRig.h"
#include "CustomControlRig.generated.h"
UCLASS(Blueprintable)
class MYPROJECT_API UCustomControlRig : public UControlRig {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool SomeVariable = false;
}
But I can’t access it in the anim graph when I make a control rig node similar to how I declared this other variable in blueprints itself:
Infact I can’t even access it the rig graph itself: