Dear Friends at Epic,
Hi there!
When the main player character faces away from the center of another character that I am using as a skeletal mesh platform,
the animations stop playing
but I need them to keep playing so the platforms keep moving
I’ve looked through animinstance.h and characer.h
What property will enable the animations to continue even if the character is technically offscreen?
I’ve looked at SkeletalMeshComponent.h
/** If true, tick anim nodes even when our Owner has not been rendered recently */
UPROPERTY()
uint32 bTickAnimationWhenNotRendered_DEPRECATED:1;
and the movement component property to update only if rendered
but
that doesn’t seem to be the solution
Thanks!
Rama