Dear Friends at Epic,
Hi there!
When the main player character faces away from the center of another character that I am using as a skeletal mesh platform,
the animations stop playing
but I need them to keep playing so the platforms keep moving ![]()
I’ve looked through animinstance.h and characer.h
What property will enable the animations to continue even if the character is technically offscreen?
I’ve looked at SkeletalMeshComponent.h
/** If true, tick anim nodes even when our Owner has not been rendered recently */
UPROPERTY()
uint32 bTickAnimationWhenNotRendered_DEPRECATED:1;
and the movement component property to update only if rendered
but
that doesn’t seem to be the solution ![]()
Thanks!
Rama

