i was wondering, in the navmesh projection with navmesh volume there are some kind of behaviour that make my AI cannot go to the point… because it was too steep and something like that… but when i make the path showed. i can see the slope marked green, so it can be generated with navmesh. is it some kind of bug??? (i was using moveTo task) from BT
Sorry for a delayed response!
It comes from the mismatch between AgentStepHeight
in RecastNavMesh
properties and CharacterMovementComponent
's MaxStepHeight
. Ideally those values should be the same or if anything AgentStepHeight
should be the lower one. Alternatively it can be RecastNavMesh.AgentMaxSlope
and CharacterMovementComponent.WalkableFloorAngle
.
Cheers,
–mieszko