My question is quite simple:
suppose I have an actor with a static mesh component with replicate.
then from server I just move the component.
What exactly replicates? just the changes from last tick or all the component properties?
My question is quite simple:
suppose I have an actor with a static mesh component with replicate.
then from server I just move the component.
What exactly replicates? just the changes from last tick or all the component properties?