I have two characters with their meshes set to overlap all.
What I want to do is whenever the two characters overlap I want to get an event to know which bodies were involved in the overlap.
For example if one mesh punches the other the event should tell that the palm bone was overlapping with the other mesh.
To see what happens I made the following setup https://i.gyazo.com/8d8410ccd082823b8b941d807ce6c5b4.png
However the sweep result is very confusing it returns bone name as “none” all the time which is completely ridiculous ! How can there be an overlap with the mesh but yet no bone?
What is going on here?
Also how do you do simple things like determine whenever a body in skeletal mesh overlaps with other body in a different skeletal mesh and get the name of both overlapping bodies/bones