First time working with UE4 and I’m wondering how should I do floors in my scene. I have this really wide open area, think of it like a hall. I want it to have stone floor, with some dirt, cracks, water… you know. Maybe some different stone trims to break the repetition.
Should I create really big plane inside UE4 and add stone floor material to it and then vertex paint it. What if I want to use two different textures, how do I separate them if I create one big plane?
Or do I build smaller modular pieces inside 3D modeling software and combine them to make a floor?
Which is more used technique in game development?
I’m happy to accept any links to any tutorials. I tried to search for it, but I guess people find creating floors pretty boring! Only could find really basic level floors with one object or forest scenes. Not this kind, a bit more advanced tutorial of indoor scenes. Thank you for all the help!