He all, on my project a have logic create around map values, but it work correct onlu in singel game. In server-client I need set replication, but this value dose’t support it. I find same post in this сommunity:
Can anyone help with this problem?
He all, on my project a have logic create around map values, but it work correct onlu in singel game. In server-client I need set replication, but this value dose’t support it. I find same post in this сommunity:
Can anyone help with this problem?
sorry about my english
Hello!
Maps currently not supported to be replicated through unreal networking with current engine version (4.18)
Maybe one time epic will add that, but you should use tarrays if you wanna replicate those structs
Cheers
Thank! I find way change my logic, I use multicast event.