How remove Background from SceneRenderComponent2D FinalColor

Hi there, I try to search around, but nothing works, Let me explain.

I Have a Widget, that i need to put the 3D model in there,
image
so im using SceneRenderComponent2D, If i use the “SceneColor(HDR) in RGB, Inv Opacity in A” Works i just need to Invert the Alpha , and Done. BUT
I need the Post Process Effect to work with, so i change to Final Color (LDR) in RGB, And, Now the Post Process Works! Great… Or was what i thought, now i have a Black Background, i try many ways around, but found Nothing that Works,
this is the right approach? has another way? is a setting i need to check? i dont know :confused:
Just to see what im talking about

This is with Final Color

this is with “SceneColor(HDR) in RGB, Inv Opacity in A”
image

the SceneRenderComponent2D Settings

this is the Mat that i Use too call in the Widget

This is the RenderTarget

up?

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:frowning: this is not the solution, i try to put some Post Process Effect to test it, and it not work, you are using the SceneColor(HDR) in RGB, Inv Opacity in A , and it not work with post process, i need the Final Color, but with final color it render the backgrounds… and i dont want it
image

image

So to narrow down the problem, you want:

  • the render target to have the background cut out (only character).
  • have the render target character still be effected by post processing.

try this:

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Exactly
i tried this, but same effect :frowning:

I notice, its happens when i enable my Post process material

Update version with ui retianer box and it’s own custom version of the post process.

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Works!!! i just have to tune to fit for what i want, Thanks!!!

Just be sure to set the mini view pixelation separately. It seems to be more fine detailed if you use the same size as the main post process :slight_smile:

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