Hi, i really need help because i can’t debug my problem…
I have a scene with a house and an ocean.
The problem is the ocean use a particular sphere reflection capture (actually inside the house) for reflection, that mean it is totally false and hugly…
I putted a sphere on the top of the ocean, it work great when all other capture are disabled but when all captures are active it doen’t work.
I can’t figure how to set the capture priorities, i tried to delete all captures and just keep the ocean one (thought priorities was done by ID creation) and recreate the inside ones, it work until i move the ocean capture again.
Is there a way to fix that ? i have the same problem with the swimming pool then i guess its because the material is translucent.
Hope its clear