Hi there, i’m trying to recreate the Blender principled BSDF in Unreal. but i have no clue how to do it (started unreal a couples of months ago). i was wondering if someone could help me recreate the following Principled BSDF tweakings in Unreal
There is a clearcoat shader already in UE4 that supports dual roughness. Using Dual Normals with Clear Coat | Unreal Engine Documentation
Probably could do sheen tint using a Fresnel node pretty easily.
Alpha/translucency/IOR you’ll have to use different blend modes/material settings Material Blend Modes | Unreal Engine Documentation Using Refraction | Unreal Engine Documentation
You can recreate all of those effects, but probably not with one material.
ok, thanks. because these settings look great in Blender