In very short I wonder if an mmorpg of my imagination is possible to make:
- Huge open world with visible monuments from afar
- round explorable world (where each continent would be a separate server if had to be)
- day here means night on other side of world (possible if world is one server?)
- day/night cycle, moon phases, seasons and calendar, affecting gameplay
- every tree cuttable, ore mineable, plant harvestable, pebble pickable, over whole world
- naval warfare (ship battles)
- personal player base server instances
- player driven economy
- tabletop minigames
- too much personal customization
- …
For example think of New World: Aeternum, but with features as above, and in a less demanding art style, probably low/medium poly stylized and maybe cell-shaded or cartoon-ish shaded.
Question:
Is all this achievable in unreal engine, and if optimized correctly can I make low-end platform owners be able to also play?
Thanks in advance!