This is my first post I’m currently working on a game where you play a Dragon. The gameplay isn’t really there yet, I’m just getting the world and basic components set up.
I made the Dragon do a ground slam and I’m looking to get deformation in the world at the hit location. I’m guessing either I’d spawn in a normal or mesh. I dont think decals would work well enough.
This guy does exactly what I want. You can see at 0:22 and around 0:57, his craters even meld into eachother, really cool!
Thanks a million!