Hi Everyone!
I’m trying to use the PlaySound2D() in C++ but I’m quite confused on what parameters pass to this method.
More preciserly I don’t know how to create the USoundBase argument.
I have a *.wav audio that must be played, so I’ve created a USoundWave object, but then I don’t know how to tell to it where to get the sound. I’ve seen that there’s the function USoundWave::InitAudioResource(), what should I pass to it?