I’m currently creating a physics based game.
I found that turning on asynchronous physics made physics objects behave strangely.
This is because the physics calculations stop when you use the “SetRotation” function, which sets the position and rotation.
I recorded the actual operation so you can see it.
The first is the result of the physics calculation when asynchronous physics is off, and the second is the result when asynchronous physics is on.
What I want to do is to make it possible to use Set functions such as “SetRotation” without any problems.
Is there any way to do this?