Hi, I’ve tested nDisplay for creating setup with 2 PCs and 4 screens. Screens are placed in one row, displaying wide panorama. As I tested and compare it with setup based on one PC and 4 screens connected to one GPU it has the same performance as 2 PC with 4 screeens connected via nDisplay setup.
My questions are:
- Does nDisplay boost performance by joining compute power of all nodes? So every instance is handled by each node?
- If not, what can I do to use available hardware to boost performance in Unreal? I have no limits in hardware spec (2-3 PCs, every with 1080 SLI) but there are software limits. Also if nDisplay is using only master PC’s compute power so what is the point of joing like 3 PCs to 6 screens if I can use all available ports in 1-2 GPUs on single computer, or use splitter?
- Is there any chance to use RTX’s Multi-View Rendering within Unreal?
VRWorks - Multi-View Rendering (MVR) | NVIDIA Developer