I would like to know, how multiple animators cooperate together? I mean how they use each other animations with their characters?
Im asking because i created my human 3d model, rigged it with Epic Skeleton, however, if i use skeleton from blender to unreal in import, its total mess and if i retarget, there is some mismatch…
Lets say first modeler modeling character in “T” pose, second modeler uses “A” pose, then both want to use Epic animations or animations from other animators. Whats the best way to merge animations and characters: import and retarget or import and use default UE skeleton?
Also, is important to model characters in “A” pose like UE skeleton for easier rigging with the smallest possible mistakes in positioning bones to new characters?
Im lost in this… for example tekken 7 has nice animations and i bet, there worked many animators and characters artists, however some shared animations are well done without mistakes… Whats their workflow?
Thanks for any response.