Thank you Gwenn! So many of the games that are highly stylized in the ways that I want (like Panoramical above) are done in Unity. Is it your belief that people can do all that and more with UE4? I’m just really triyng to see where each engine’s limitations and strengths are and leverage that against what I need it for. Can you provide a bit of detail about what is frustrating with post-processing? What can be easily done, what not so easily done? What is it good for, and what might I want to look elsewhere to achieve?
I appreciate the insight, it’s helping me a ton so far!