Hi everyone.
I just started using UE5 for my uni project, and wanted to know if I can use multiple emitters bounded by one system to make them interact with each other. The technical idea is to add sources of smoke inside a labyrinth. Is it possible to make emitters work with each other? I want the smoke particles from different emitters to collide.
Maybe I can use different objects as particle sources?
And yes, I’m using the new Niagara Fluids plugin for this simulation. I know it’s unstable and all, but this is not intended for production.