How move multiple emitters inside one Niagara system and make particles interact?

Hi everyone.

I just started using UE5 for my uni project, and wanted to know if I can use multiple emitters bounded by one system to make them interact with each other. The technical idea is to add sources of smoke inside a labyrinth. Is it possible to make emitters work with each other? I want the smoke particles from different emitters to collide.

Maybe I can use different objects as particle sources?

And yes, I’m using the new Niagara Fluids plugin for this simulation. I know it’s unstable and all, but this is not intended for production.

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