How many polygons can a ps4 handle?

In a scene how many polygons can a ps4 handle and load in a efficient time. I want the old school ps2 1 min 1:30 load so i’ll have a great scene maybe 30. Thanks!! extra factors are 16 players in a server shooting each other ec…

Daarn Guess ill hav to go about it with stability testing

That’s not how games work–there’s many things that can affect game performance. Other things use the same resources that polygons do so it’s a balance between all areas.

Hi,

As others mentioned it is almost impossible to give a straight answer to this question. Engines these days can spit out a lot of polys, shaders and possibly the AI along with other processing stuff what takes up a lot of resources(usually). Profiling and gradually increasing/decreasing the quality what ususally happens, but creating the game content with keeping the limitations of real time rendering in mind is also important.

A few million in most modern AAA games. 30k+ tris for a FPS weapon or character is now normal.

tris? do you mean iterations?

tris? do you mean 30 plus iterations?

tris -> triangles = polys.

the last game that I did for ps4 have 3 millones of polys and 1800 drawcalls with all in dinamic light. moving to 30 frames. (unity)

anyway, you dont worry about polys the bottle neck is the drawcalls.

The most important thing with geometry is keeping the quad complexity view green. Having a lot of geometry in a small area is the main thing you have to worry about.

thanks! that is very good to know!