Dear Friends at Epic,
A Packaged game that is for the public.
In development many maps were created in Content/Maps/SpecialMaps
I need to be able to access and load specific .umaps from the SpecialMaps directory, AFTER the game has been packaged.
What is the C++ to do this?
Is it like this?
FPaths::ContentDir() + FString("Maps/") + FString("SpecialMaps") + FString("Some.umap")
I need the file path of the map so I can load it when I Want to, not using streaming volumes