i found what makefile project type is, it’s all configured now by one property folder Nmake for any UE projects
in this case i really confused how link steam_api.lib
image for example Oops!
any ideas?
i already tryed
#pragma import steam_api.lib
in steam_api.h
in VS “build command line” property contain “D:\ue4\installed\Epic Games\4.7\Engine\Build\BatchFiles\Build.bat” steam_trainingEditor Win64 Development “$(SolutionDir)$(ProjectName).uproject” -rocket
build.bat from command line have next lines (it comes with UE, i didn’t write it on my own)
@echo off
REM The %~dp0 specifier resolves to the path to the directory where this .bat is located in.
REM We use this so that regardless of where the .bat file was executed from, we can change to
REM directory relative to where we know the .bat is stored.
pushd “%~dp0....\Source”
REM %1 is the game name
REM %2 is the platform name
REM %3 is the configuration name
IF EXIST …..\Engine\Binaries\DotNET\UnrealBuildTool.exe (
…..\Engine\Binaries\DotNET\UnrealBuildTool.exe %* -DEPLOY
popd
) ELSE (
ECHO UnrealBuildTool.exe not found in …..\Engine\Binaries\DotNET\UnrealBuildTool.exe
popd
EXIT /B 999
)
so any ideas where can i put something like
LIBS=steam_api?