How is RecastNavMesh-Default created?

I’m creating a Vive environment and starting with a sample level. In the sample scene, MotionControllerMap, there is an actor called, RecastNavMesh-Default. I would like to know where this originates and if it can added it to other environments.

No one knows anything about this node? Can a VR level run without it? What is it’s purpose?

It generates when you place a Nav Mesh Bounds Volume in your scene. I can’t find any details in the docs though.

https://answers.unrealengine.com/questions/138567/recast-navmesh-does-not-save-when-editing-properti.html Maybe the link can help you.

I had the problem where I couldnt teleport around so I worked out that it was the nav mesh. This is how I fixed it

Try to rebuild the path. It works for me.