I’m trying to make a meteor FX like in the For Honor CG:
[video]]
This is the particle system I made, looks good enough when in a long range:
But the only way I can think of for the fire/smoke particle units are 2D materials and using PSA Velocity for screen alignment, then this would cause artifacts when they are behind my meteor mesh, as well as causing 2D feeling when near:
How does these CG trailers make such FX, especially when closing the camera?
Especially with those very realistic ones like the fire spit by Smaug in the Hobbit:
[video][/video]
Are they still using 2D materials, or are they using some simple geometric mesh with panning materials? Or even just some form-shifting meshes?
This is quite important to me as I want to and will probably make more close-range spell FX like Fire Spitting in the future…