How is C++ code faster than blueprints?

Back when UE4 first came out I did performance benchmarks using complex algorithms like A*. The results were about 10x faster for C++, but to your statement, the regular uses of blueprints are not nearly as bad. Like the other link says, it depends greatly on what the code is doing. Unfortunately I did my benchmarks on a work-for-hire job so I can’t post results.