How i set the Text Render Visibility in blueprint to on ?
In my blueprint, i have a sequence of events, and at the end of all events, i need to set visibility of Text Render to OFF, and next to set visibility of Text Render_Final to ON.
The first sequence, works, The second (Text Render_FInal), no.
I set the option “Visible” on the “Details” of Text Render_Final (Rendering) in components Tab, to False, because i don´t want to see the Text Render 2 visible in game before the first Text Render dissapear.
First of all. Please don’t bump question that are unanswered less than 4 days.
So your problem. Inside your KeyPad Blueprint, there should be a place where you use “SetText” in combination with the variable “TextRenderer”. Accessed None means, that the Variable is empty and has no Text Renderer Actor in it.
Search for the place where you set the text. You need to fill it with a TextRenderer first. Also make sure that you don’t set it to NULL somewhere. It seems like your are setting it to NULL (empty) before you Set the Visibility of the Final Textrenderer.