how I could get a reference to the UV coordinates of a material in an actor or pawn?
I bet 1000 bucks you don’t have the answer and if you do I will pinky promise give you the money
how I could get a reference to the UV coordinates of a material in an actor or pawn?
I bet 1000 bucks you don’t have the answer and if you do I will pinky promise give you the money
No not that I mean like how do I create a variable reference of a Materials UV coordinates, so I can call them inside of a pawn or an actor…
@ClockworkOcean is right if you use the UV space mapped to a mesh.
There is nothing to look up from a material. UV is input data to a material not output.
Technically your answer is create a 2D vector of which both components map from 0 to 1 and feed that into a material. Nothing else.
You can use a material parameter for this.
can you please help me better understand what your saying, because what I think your telling me is to get parameter name of Parameter inside of my Pawn or Actor class to get a ref to the coords?