How i can swap certain parts of the body

There are a few ways you can achieve this. But most commonly, characters are constructed with multiple skeletal meshes making up the body parts and those meshes all share the same skeleton. In the character’s blueprint you would have variables that would contain the value of skeletal mesh for those bodies and have a skeletal mesh component for each of them.

They would need to share the same animation data and state so you would need to assign a master pose: