Sorry for my bad English
There is a problem in my VR project. To implement the exit menu from the game, I had to create a widget and attach it to the camera. This worked well, however, when I started using RenderTarget2D and SceneCapture2D to create a CCTV camera, my stud widget is rendered twice, that is, even when my RenderTarget2D is only connected to SceneCapture2D, the widget is rendered twice, causing it to ripple and twitch.
If I disconnect RenderTarget2D from SceneCapture2D, the problem disappears
I would be very grateful if you could help me solve this problem.