Hi.The problem is that when I shoot on a static mesh, everything seems to be fine, but when I get into the skeleton mesh, nothing happens, as if the line trace does not hit into the mesh. Still there is a problem of symmetric UV. Help than you can. Thank you!
Hi. I have my own similar solution based on same whiteboard tutorial and I’m also trying to paint on skeletal mesh. I have GDC 17 assets too, so I have near identical approach. In my case my Find UV node returns always 0,0 on skeletal mesh, works as expected on static mesh. Where can be problem? I see you can get coordinates - maybe older UE version? I’m on 4.20.1