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How I can Create a sphere Environment?

I want to create a sphere environment to some exhibition project. But I never found a way or tutorial to create it with UE4, I used to create it in maya by texture projection, and I can adjust the location very fast, but I don’t know how to do it in UE4, is there anybody can tell me a direction and I can do it my self. thanks very much!

Sorry, I use the worldlocation as picture shows, and that can make me a proper result, but it just work when the dome object big enough, it will lead to my texture resolution not enough to get a sharp rendering. So, any other way that I can control the texture location of this condition? thanks very much.

Sorry it can’t, That technique is base on vertex projection but UV, So I can not export a proper UV after I adjust the texture projection in MAYA.
And back, I use the worldlocation as the picture shows I uploaded, and that can makes me a proper result, but it just work when the dome object big enough, it will lead to my texture resolution not enough to get a sharp rendering. So, is there any other ways that I can control the texture location of this condition use the note like in the red frame? thanks very much.

:oI am so stupid… I use absolute world position to solve it. thanks very much.

Thank you , I already solved it by using material note. And I have a new question now, If I make a emissive material for my dome and it can not receive shadow anymore… so how can I build a shadow or simulate a shadow onto a staticmesh which have a emissive material ?

Thanks!