I want to create a sphere environment to some exhibition project. But I never found a way or tutorial to create it with UE4, I used to create it in maya by texture projection, and I can adjust the location very fast, but I don’t know how to do it in UE4, is there anybody can tell me a direction and I can do it my self. thanks very much!
:oI am so stupid… I use absolute world position to solve it. thanks very much.
Thank you , I already solved it by using material note. And I have a new question now, If I make a emissive material for my dome and it can not receive shadow anymore… so how can I build a shadow or simulate a shadow onto a staticmesh which have a emissive material ?
Thanks!