Hello, hope someone can help me with this.
I need to recreate an Audio Spectrogram Heatmap that works with metasounds in real time.
I tried several different ways to recreate this, using the render target with a constant qrt was the closest but heavily dropped fps, and was no near the look I’m looking for either.
Is there another way to recreate this?; I saw an spectrogram analyzer on metasounds ui, is there a way I can link it to a widget?
If anyone has some idea on how I can get this done it will be more than appreciated.
