How i can change texture scale and coordinates of my mesh shape ( cube or plane)

Hi! The main question is, how i can change texture scale and coordinates of my mesh shape ( cube or plane), if shape using UV, but not changing UV in modelling?

And the second is, how i can change it from BluePrint squares?

By default my shape using:

3fa5a24d517e0c8348c58f4b34a628ba93220eee.jpeg

But I need that i can select any of squares in material.

Example:

2.jpg

I can made 9 different materials but how i can select specific coordinates from one texture?

I don’t wanna change mesh UV’s i just wanna select specific coordinates.

If anyone can help me will be great! Thanks!

Hello,
i am not good in those kind of knowledge but when i was travelling in market place stuff i saw something in reflection subways which may help you : the posters : they are all made from a single texture (hallway_signs, used for material and instanced material set to show only the desired part of the texture. If no one can give you a better advice go have a look there. You will may find a solution.

Thanks Mate!!!
Eric Ketchum helped me to find solution :slight_smile: