How hard is the water plugin on the CPU when used in games? Alternatives?

I was wondering if it’s even viable at all to use the water plugin in a game that’s meant to be sold on steam? Everywhere I look for what to use for water, everyone just recommends the water tool, but I wonder if they’re all just talking about making cinematics and if it’s not good to use in real games.

Does anyone have any idea how much of a load the water tool puts on the users PC if shipped inside of a game? I’m going to have the river in areas that also have lots of trees and foliage. If the water tool is viable, I need to know how many resources it consumes so I can optimize the trees and foliage around it to compensate for it.

If anyone knows more about the water plugin, please let me know.

The water in Fortnite was made with this tool, basically.

I think it really depends what you do with it.

I find it very difficult to adjust, and quite flaky ( sometimes doesn’t work at all ). Epic also assumes you want ocean stretching to the horizon and huge rivers. It’s not so easy to put a little brook in the level.

As far as rivers go, it’s worth taking a look at

2 Likes